Aegis | Shield Block Radius 360 degrees |
Acrobat 1 | Fall safe height +60 |
Acrobat 2 | Fall safe height +100 |
Arcane Lore | Resistance to Fire/Earth/Water/Wind Attacks +??, M.Atk. +3% |
Archery | P.Atk. with a bow +200, Bow range +?? |
Assassination | P.Atk. with a dagger +70, chance to land a Blow attack +?? |
Boost Breath 1 | Breath Guage +180 |
Boost Breath 2 | Breath Guage +300 |
Clan Aegis 1 | P.Def. +3% |
Clan Aegis 2 | P.Def. +5% |
Clan Aegis 3 | P.Def. +6% |
Clan Agility | Evasion +1 |
Clan Clarity | MP Regen per tick +?? |
Clan Cyclonic Resistance | Resistance to Wind and Water Attributes +?? |
Clan Empowerment | M.Atk. +6% |
Clan Essence | MP +?? |
Clan Fortitude | Resistance to Shock Attribute +?? |
Clan Freedom | Resistance to Hold and Derangement Attributes +?? |
Clan Guidance 1 | Accuracy +1 |
Clan Imperium | right to open a clan command channel |
Clan Lifeblood | HP Regen per tick +0.5 |
Clan Luck 1 | Reported to be PvM Death = 3.52% Loss |
Clan Luck 2 | Reported to be PvM Death = 3.20% Loss PvP (No Clan war) = 2% Loss PvP (Clan War) = .50% Loss |
Clan Magic Protection 1 | M.Def. +6% |
Clan Magic Protection 2 | M.Def. +10% |
Clan Magmatic Resistance | Resistance to Fire and Earth Attributes +?? |
Clan March 1 | Speed +3 |
Clan March 2 | Speed +5 |
Clan March 3 | Speed +6 |
Clan Might 1 | P.Atk. +3% |
Clan Might 1 | P.Atk. +5% |
Clan Might 1 | P.Atk. +6% |
Clan Morale | CP Regen per tick +?? |
Clan Shield Boost | Shield P.Def. +?? |
Clan Spirituality 1 | CP +6% |
Clan Spirituality 1 | CP +10% |
Clan Spirituality 1 | CP +12% |
Clan Vigilance | Resistance to Sleep Attribute +?? |
Clan Vitality 1 | HP +3% |
Clan Vitality 2 | HP +5% |
Clan Vitality 3 | HP +6% |
Clan Withstand-Attack | Shield Block Rate +?? |
Clear Mind 1 | MP regen per tick walking +3.2, standing +2.6 |
Clear Mind 2 | MP regen per tick walking +4.0, standing +3.2 |
Clear Mind 3 | MP regen per tick walking +4.3, standing +3.5 |
Clear Mind 4 | MP regen per tick walking +5.1, standing +4.1 |
Clear Mind 5 | MP regen per tick walking +5.8, standing +4.7 |
Clear Mind 6 | MP regen per tick walking +6.2, standing +4.9 |
Critical Power 1 | P.Atk. on a critical hit +32 |
Critical Power 2 | P.Atk. on a critical hit +56 |
Critical Power 3 | P.Atk. on a critical hit +93 |
Critical Power 4 | P.Atk. on a critical hit +177 |
Critical Power 5 | P.Atk. on a critical hit +295 |
Critical Power 6 | P.Atk. on a critical hit +384 |
Esprit 1 | HP regen per tick while running +2.5, mp regen +0.8 |
Esprit 2 | HP regen per tick while running +3.0, mp regen +0.9 |
Esprit 3 | HP regen per tick while running +3.5, mp regen +1.0 |
Esprit 4 | HP regen per tick while running +4.0, mp regen +1.1 |
Esprit 5 | HP regen per tick while running +4.5, mp regen +1.2 |
Esprit 6 | HP regen per tick while running +5.0, mp regen +1.3 |
Esprit 7 | HP regen per tick while running +5.5, mp regen +1.4 |
Esprit 8 | HP regen per tick while running +6.0, mp regen +1.5 |
Fast HP Recovery 1 | HP regen per tick +1.1 |
Fast HP Recovery 2 | HP regen per tick +1.6 |
Fast HP Recovery 3 | HP regen per tick +1.7 |
Fast HP Recovery 4 | HP regen per tick +2.1 |
Fast HP Recovery 5 | HP regen per tick +2.6 |
Fast HP Recovery 6 | HP regen per tick +2.7 |
Fast HP Recovery 7 | HP regen per tick +3.4 |
Fast HP Recovery 8 | HP regen per tick +4.0 |
Fast Mana Recovery 1 | MP regen per tick +1.1 |
Fast Mana Recovery 2 | MP regen per tick +1.5 |
Fast Mana Recovery 3 | MP regen per tick +1.9 |
Fast Mana Recovery 4 | MP regen per tick +2.3 |
Fast Mana Recovery 5 | MP regen per tick +2.7 |
Fast Mana Recovery 6 | MP regen per tick +3.1 |
Fast Mana Recovery 7 | MP regen per tick +3.4 |
Final Fortress 1 | P.Def. +116.875 when HP falls to 30% or less |
Final Fortress 2 | P.Def. +129.000 when HP falls to 30% or less |
Final Fortress 3 | P.Def. +141.625 when HP falls to 30% or less |
Final Fortress 4 | P.Def. +150.375 when HP falls to 30% or less |
Final Fortress 5 | P.Def. +159.250 when HP falls to 30% or less |
Final Fortress 6 | P.Def. +168.375 when HP falls to 30% or less |
Final Fortress 7 | P.Def. +177.625 when HP falls to 30% or less |
Final Fortress 8 | P.Def. +187.000 when HP falls to 30% or less |
Final Fortress 9 | P.Def. +196.500 when HP falls to 30% or less |
Final Fortress 10 | P.Def. +206.125 when HP falls to 30% or less |
Final Fortress 11 | P.Def. +215.750 when HP falls to 30% or less |
Final Frenzy 1 | P.Atk. +32.9 when HP falls to 30% or less |
Final Frenzy 2 | P.Atk. +39.4 when HP falls to 30% or less |
Final Frenzy 3 | P.Atk. +46.6 when HP falls to 30% or less |
Final Frenzy 4 | P.Atk. +54.6 when HP falls to 30% or less |
Final Frenzy 5 | P.Atk. +63.3 when HP falls to 30% or less |
Final Frenzy 6 | P.Atk. +72.7 when HP falls to 30% or less |
Final Frenzy 7 | P.Atk. +79.3 when HP falls to 30% or less |
Final Frenzy 8 | P.Atk. +86.1 when HP falls to 30% or less |
Final Frenzy 9 | P.Atk. +93.1 when HP falls to 30% or less |
Final Frenzy 10 | P.Atk. +100.2 when HP falls to 30% or less |
Final Frenzy 11 | P.Atk. +107.5 when HP falls to 30% or less |
Final Frenzy 12 | P.Atk. +114.8 when HP falls to 30% or less |
Final Frenzy 13 | P.Atk. +122.1 when HP falls to 30% or less |
Final Frenzy 14 | P.Atk. +129.3 when HP falls to 30% or less |
Focus Mind 1 | MP regen per tick +1.1 |
Focus Mind 2 | MP regen per tick +1.5 |
Focus Mind 3 | MP regen per tick +1.9 |
Focus Mind 4 | MP regen per tick +2.3 |
Focus Mind 5 | MP regen per tick +2.7 |
Focus Mind 6 | MP regen per tick +3.1 |
Health | Resistance to Bleed, Poison attributes +20% |
Higher Mana Gain 1 | MP gained from Recharge +22 |
Higher Mana Gain 2 | MP gained from Recharge +24 |
Higher Mana Gain 3 | MP gained from Recharge +28 |
Higher Mana Gain 4 | MP gained from Recharge +29 |
Higher Mana Gain 5 | MP gained from Recharge +31 |
Higher Mana Gain 6 | MP gained from Recharge +32 |
Higher Mana Gain 7 | MP gained from Recharge +38 |
Higher Mana Gain 8 | MP gained from Recharge +39 |
Higher Mana Gain 9 | MP gained from Recharge +41 |
Higher Mana Gain 10 | MP gained from Recharge +42 |
Higher Mana Gain 11 | MP gained from Recharge +48 |
Higher Mana Gain 12 | MP gained from Recharge +49 |
Higher Mana Gain 13 | MP gained from Recharge +50 |
Higher Mana Gain 14 | MP gained from Recharge +52 |
Higher Mana Gain 15 | MP gained from Recharge +53 |
Higher Mana Gain 16 | MP gained from Recharge +59 |
Higher Mana Gain 17 | MP gained from Recharge +61 |
Higher Mana Gain 18 | MP gained from Recharge +62 |
Higher Mana Gain 19 | MP gained from Recharge +64 |
Higher Mana Gain 20 | MP gained from Recharge +66 |
Higher Mana Gain 21 | MP gained from Recharge +72 |
Higher Mana Gain 22 | MP gained from Recharge +73 |
Higher Mana Gain 23 | MP gained from Recharge +75 |
Higher Mana Gain 24 | MP gained from Recharge +76 |
Higher Mana Gain 25 | MP gained from Recharge +78 |
Higher Mana Gain 26 | MP gained from Recharge +79 |
Higher Mana Gain 27 | MP gained from Recharge +81 |
Iron Body | Fall damage -40% |
Knighthood | P.Def. +86.9, Shield P.Def. +10% |
Long Shot 1 | Bow Range 700 |
Long Shot 2 | Bow Range 900 |
Mana Recovery | MP regen per tick +20% when wearing Robes |
Master of Combat | If a Fist, Sword, Blunt, Polearm or Duals are equipped - P.Atk. +80, CP +5% |
Necromancy | Resistance to Dark Attacks +??, M.Atk. +3% |
Quick Recovery 1 | Magic Reuse Time -20% |
Quick Recovery 2 | Magic Reuse Time -25% |
Quick Recovery 3 | Magic Reuse Time -30% |
Quiver of Holding 1 | Weight Limit +30% |
Quiver of Holding 2 | Weight Limit +40% |
Quiver of Holding 3 | Weight Limit +50% |
Seal of Strife 1 (winner) | CP +10% |
Seal of Strife 1 (loser) | CP -10% |
Shield Mastery 1 | Shield Block Rate +50% |
Shield Mastery 2 | Shield Block Rate +70% |
Shield Mastery 3 | Shield Block Rate +85% |
Shield Mastery 4 | Shield Block Rate +100% |
Skill Mastery (fighter) | Chance of double duration of buffs or to have no reuse delay with a skill. Based on STR |
Skill Mastery (mystic) | Chance of double duration of buffs or to have no reuse delay with a skill. Based on INT |
Summon Lore | P.Def. with Robe or Light Armor +60, Casting Spd. +7%, MP Cost on magic skills -3% |
Toughness | Resistance to Hold, Sleep, Poison attributes +20% |
Vital Force 1 | HP regen per tick while sitting +1.9, mp regen +0.9 |
Vital Force 2 | HP regen per tick while sitting +2.7, mp regen +1.1 |
Vital Force 3 | HP regen per tick while sitting +2.9, mp regen +1.2 |
Vital Force 4 | HP regen per tick while sitting +3.6, mp regen +1.5 |
Vital Force 5 | HP regen per tick while sitting +4.5, mp regen +1.7 |
Vital Force 6 | HP regen per tick while sitting +4.7, mp regen +1.8 |
Vital Force 7 | HP regen per tick while sitting +5.6, mp regen +2.1 |
Vital Force 8 | HP regen per tick while sitting +6.7, mp regen +2.5 |
Weight Limit 1 | Weight Limit +100% |
Weight Limit 2 | Weight Limit +200% |
Weight Limit 3 | Weight Limit +300% |
Wisdom | Resistance to Hold, Sleep, Derangement attributes +20% |